![]() The biggest challenge was there were two types of zombies: The shamblers, which are the typical zombies you think of in terms of movement and performance, and then there were the Alphas, which were the more physical zombies. How did you approach this film’s zombie characters? Every zombie movie has its own spin on them. … The building of the film’s world, Las Vegas, the zombie tiger, the crowd of zombies, lots of blood and gore, adding Tig Notaro and that whole element, and the detonation of the nuclear bomb … all of that.įor an earlier article, we talked about the amazing work visual effects supervisor Joao Sita and the rest of your team did in putting Tig Notaro into Army of the Dead after filming ended, so let’s talk zombies now. Digital Trends spoke to Bob Winter, Framestore’s visual effects supervisor, about the process of turning Sin City into a city of the living dead.ĭigital Trends: What were some of the primary elements the Framestore team worked on in the film?īob Winter: We worked on all of the main components. In order to bring this story to the screen, Snyder and visual effects supervisor Marcus Taormina enlisted award-winning VFX studio Framestore to work on a wide range of elements in the film, from hordes of undead Elvis impersonators and a zombie tiger, to the explosive spectacle of a nuclear detonation in one of America’s most popular tourist destinations.
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